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Using an I2C LCD (backpack)

Using an I2C LCD (backpack)

1. Check the I2C address. You can use i2c_scanner to do that. 
The I2C displays we sell are usually set to 0x3F.

2. Use the LiquidCrystalDisplay library or the
NewLiquidCrystalDisplay library.

3. The sketch below has the correct settings
for the pin connections as supplied with our display.


#include
#include <LiquidCrystal_I2C.h>

// These definitions are important and may not be the same if you have an I2C display from another source.
#define BACKLIGHT_PIN 3
#define En_pin 2
#define Rw_pin 1
#define Rs_pin 0
#define D4_pin 4
#define D5_pin 5
#define D6_pin 6
#define D7_pin 7
#define I2C_ADDR 0x3F
int n = 1;
LiquidCrystal_I2C lcd(I2C_ADDR,En_pin,Rw_pin,Rs_pin,D4_pin,D5_pin,D6_pin,D7_pin);
// Creat a set of new characters
const uint8_t charBitmap[][8] = {
{ 0xc, 0x12, 0x12, 0xc, 0, 0, 0, 0 },
{ 0x6, 0x9, 0x9, 0x6, 0, 0, 0, 0 },
{ 0x0, 0x6, 0x9, 0x9, 0x6, 0, 0, 0x0 },
{ 0x0, 0xc, 0x12, 0x12, 0xc, 0, 0, 0x0 },
{ 0x0, 0x0, 0xc, 0x12, 0x12, 0xc, 0, 0x0 },
{ 0x0, 0x0, 0x6, 0x9, 0x9, 0x6, 0, 0x0 },
{ 0x0, 0x0, 0x0, 0x6, 0x9, 0x9, 0x6, 0x0 },
{ 0x0, 0x0, 0x0, 0xc, 0x12, 0x12, 0xc, 0x0 }

};
void setup()
{
int charBitmapSize = (sizeof(charBitmap ) / sizeof (charBitmap[0]));
// Switch on the backlight
lcd.setBacklightPin(BACKLIGHT_PIN,POSITIVE);
lcd.setBacklight(HIGH);
lcd.home (); // go home

lcd.begin(16,2); // initialize the lcd
for ( int i = 0; i < charBitmapSize; i++ )
{
lcd.createChar ( i, (uint8_t *)charBitmap[i] );
}
lcd.home (); // go home
lcd.print("Hello, ARDUINO ");
lcd.setCursor ( 0, 1 ); // go to the next line
lcd.print (" FORUM - fm ");
delay ( 1000 );
}
void loop()
{
lcd.home ();
// Do a little animation by writing to the same location
for ( int i = 0; i < 2; i++ )
{
for ( int j = 0; j < 16; j++ )
{
lcd.print (char(random(7)));
}
lcd.setCursor ( 0, 1 );
}
delay (200);
}
 

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